
Monday, March 31, 2008
Counterstrike Addiction Survey
| 1. Have you ever played Counterstrike? | ||
| 2. When you see CS, you think of Counterstrike, not Computer Science. | Yes | No |
| 3. Have you ever stayed up until the wee morning hours playing CS? | Yes | No |
| 4. Have you turned down a social event in order to play CS? | Yes | No |
| 5. Have you gotten to know people that you have met playing CS? | Yes | No |
| 6. Have your grades suffered due to your Counterstrike habits? | Yes | No |
| 7. Have you refused sex with your girlfriend in order to play CS? | Yes | No |
| 8. Have you skinned your copy of CS? | Yes | No |
| 9. Do you legally own your copy of CS? | Yes | No |
| 10. Have you ever run your own CS Server? | Yes | No |
| 11. Do you know your WON ID? | Yes | No |
| 12. Do you use a microphone when you play CS? | Yes | No |
| 13. Do you use radio comments such as 'Negative' or 'Affirmative' in real life? | Yes | No |
| 14. Have you ever used rcon commands? | Yes | No |
| 15. Do most of those around you play CS? | Yes | No |
| 16. Have you ever played CS alone? | Yes | No |
| 17. Have you ever played CS as part of massive online event? | Yes | No |
| 18. Have you ever made your own CS map? | Yes | No |
| 19. Have you purchased a more beefy machine so you wouldn't fall behind? | Yes | No |
| 20. Do you know what lag is? | Yes | No |
| 21. Do you think your ability to plot against the Terrorists will help you later in life? | Yes | No |
| 22. Has anyone else criticized you for playing CS? | Yes | No |
| 23. Are you in any leagues? | Yes | No |
| 24. Are you in a clan? | Yes | No |
| 25. Do you have a clan channel on IRC? | Yes | No |
| 26. Does your clan have a private server? | Yes | No |
| 27. Does your clan have a public server? | Yes | No |
| 28. Do you reconnect to servers if your ratio is bad? | Yes | No |
| 29. Does your clan have scrims? | Yes | No |
| 30. Do you know who Ksharp is? | Yes | No |
| 31. Do you know Ksharp's WON ID? | Yes | No |
| 32. Have you ever used GeekPlay? | Yes | No |
| 33. Have you ever recorded your own demo? | Yes | No |
| 34. Have you ever made a CS movie? | Yes | No |
| 35. Do you use aliases? | Yes | No |
| 36. Do you use CS Configurator? | Yes | No |
| 37. Do you use HLSW? | s | |
| 38. Have you ever used any type of hack? | ||
| 39. Did you know that FNP90 has the fastest rate of fire? | ||
| 40. Did you ever 'steal' CD keys? | ||
| 41. Do you have a custom logo spray? | Yes | No |
| 42. Does your logo help distract other people, or act as camouflage for yourself? | Yes | No |
| 43. Do you spectate CPL matches? | Yes | No |
| 44. Do you have a CS background on your desktop? | Yes | No |
| 45. Do you know all the console commands (i.e. sv_gravity, cl_updaterate, etc.)? | Yes | No |
| 46. Do you think of CS as a sport rather than a game? | Yes | o |
Tuesday, March 25, 2008
Cheating in Counter-Strike
Counter Strike has been a prime target for exploitation by cheaters since its release. In-game, cheating is often referred to as hacking" in reference to programs or hax" executed by the user.
Typical cheats are:
- Wallhacks, which allow the player to see through walls. These work by altering the display driver to display objects that are normally obscured, or altering game textures to transparent ones. The only objects seen on the hackers screen are those close by. The server will not send you characters of the whole map, so you can not see across the whole map.
- Speedhacks, which give the player increased speed. These work by sending false synchronization data to servers.
- No recoil, which keeps the players gun shooting straight on the y axis without a kickback by removing gun physics. No spread is used to make a players gun shoot straight along the x axis.
- Aimbots, which helps the player aim at enemies. These work by moving the player's view to anticipate an enemy's position.
- ESP, which shows textual information about the enemy, such as, health, name, and distance, and also information about weapons lying around the map, which could be missed without the hack
- Barrel hack, which shows a line that depicts where the enemy is looking
- Anti-flash and anti-smoke, which remove the flashbang and smoke grenade effect. This branched off of the wall hack.
Valve has implemented an anti-cheat system called Valve Anti-Cheat (VAC). Players cheating on a VAC enabled server risk having their account permanently banned from all VAC secured servers.
With the first version of VAC a ban took force almost instantly after being detected, and the cheater had to wait 2 years to have the account unbanned[citation needed]. Since VAC's second version, cheaters are not banned automatically. Rather, they are banned according to a delayed banning system, and bans are permanent. Many cheats are still not detected by VAC, and often the only effective anti-cheat solution is a human administrator watching an online game. VAC, while being effective in some ways, has also provided a boost in the purchasing of private cheats. These cheats are updated frequently, as to prevent detection, and are available to those who pay to use them or to those in the community or clan.
And ofcourse some info about the CS gameplay:
Counter-Strike is a first-person shooter in which players join either the terrorist or counter-terrorist team (or becomes a spectator). Each team attempts to complete their mission objective and/or eliminate the opposing team. Each round starts with the two teams spawning simultaneously, usually at opposite ends of the map from each other. A player can choose to play as one of eight different default character models (four for each side, although Counter-Strike:Condition Zero added two extra models, bringing the total to ten). Each player generally starts with $800 (although this amount can be modified), three magazines of amunition , a knife , and a pistol : a Heckler & Koch USP45 Tactical for counter-terrorists, and a Glock 18 for terrorists. Players are generally given a few seconds before the round begins (known as "freeze time") to prepare and buy equipment, during which they cannot attack or walk/move (a player can still take damage, having the player drop from a certain height during freeze time was the only way somebody could control the players starting "HP"). They can return to the buy area within a set amount of time (90 seconds is the default) to buy more equipment (some custom maps included neutral "buy zones" that could be used by both teams). Once the round has ended, surviving players retain their equipment for use in the next round; players who were killed begin the next round with the basic default starting equipment.
Standard monetary bonuses are awarded for winning a round, losing a round, killing an enemy, being the first to instruct a hostage to follow, rescuing a hostage or planting the bomb.
The scoreboard displays team scores in addition to statistics for each player: name, kills, deaths, and ping (in milliseconds). The scoreboard also indicates whether a player is dead, carrying the bomb (on bomb maps), or is the VIP (on assassination maps), although information on players on the opposing team is hidden from a player until his/her death, as this information can be important.
Killed players become "spectators" for the duration of the round; they cannot change their names until they spawn (come alive) again, text chat cannot be sent to or received from live players; and voice chat can only be received from live players and not sent to them (unless the cvar sv_alltalk is set to 1). Spectators are generally able to watch the rest of the round from multiple selectable views, although some servers disable some of these views to prevent dead players from relaying information about living players to their teammates through alternative media (most notably voice in the case of Internet Cafes and Voice over IP programs such as TeamSpeak or Ventrilo). This technique is known as "ghosting".
Addicting game #2
Friday, March 21, 2008
So what do you say about WoW?
Player-versus-Player Combat
On normal Realms, you can enter into player-versus-player combat by storming enemy capitals, entering special PvP zones called battlegrounds, or by attacking the guards in enemy cities. In all cases, you have a choice to engage in PvP combat or not.
On PvP servers, there are many zones that are flagged as contested territory. In these zones, players from opposing factions can attack each other freely. Thus, you could be fighting monsters by yourself, only to be killed by a stealthed enemy rogue. PvP Realms also enable PvP combat through Battlegrounds, attacking enemy guards, and entering enemy capitals.
Instance Dungeons
To promote the idea of epic adventuring with friends, World of Warcraft also introduces a concept called the instance dungeon. Instance dungeons are dungeons in the world that spawn specifically for each group of adventurers that enter them. Each time a group enters such an instance, a unique version of it spawns for that group only. This means no other players can play in that instance and bother the group, steal kills or treasure from the party, and hinder its play experience. With each group getting its own personal dungeon, players will have all the benefits of a single-player role-playing experience but with the camaraderie and fun of an online game.
Instance dungeons are incredibly difficult yet fun. There is especially good treasure in instances to entice players to explore their depths, and more powerful foes called elite monsters to keep the instances challenging. Instances are also more densely packed with monsters, and home to some of the game's most unique and powerful adversaries.
The first available instance dungeons are for characters in the mid-teens in levels, and there are dozens more to accommodate all levels thereafter up to 60.
Social Aspects
World of Warcraft is an online game with thousands of players, so naturally the game is built to facilitate extensive in-game socializing. You can search for players easily by key words, looking for those in your same zone or with certain names. You can also add players to a friends list, so you can keep track of nice and helpful players for grouping or just talking.
Grouping is simple as well. Many quests are designed to be accomplished with other players, and you'll therefore want to seek out the help of other characters. Groups can have up to five players, who should be around the same level so that all players in the group can fight acceptable challenges and earn good experience. The game also has "raid groups," which allow up to 40 players to adventure together against uncommonly powerful foes and quests.
Simple Interface
World of Warcraft has as friendly a user interface as possible to make the game accessible to all players.To ease players into questing, the game makes it easy to identify quest givers by the yellow exclamation marks over their heads. It is also easy to keep track of your quests through the quest log. You can always refer to this interface window to see all your accepted quests, the goals you need to still accomplish, and where to go to turn in your quest. When you return to a quest giver for your reward, a yellow question mark will replace the exclamation mark to tell you that your quest can be turned in.
You can also tell at a quick mouse-over who a NPC is and how you can interact with it. A smart cursor usually pops up with an icon to remind you that you can just right-click on the NPC to begin an interaction. Quest givers pop up with a chat balloon to tell you that you can talk to them. Trainers, who teach your characters new abilities and spells, pop up with a book. If you can harvest a resource from the world, your cursor will pop up with an appropriate action icon. If you can harvest a plant, a flower cursor pops up. If you can mine ore, you get a mining pick cursor. In this way, the game tells you immediately and intuitively how you can interact with the world.
Fighting is just as easy. All you need to do is right-click on a monster to begin attacking. Casting spells is also simple: Click on a spell icon and then click on a target. To facilitate the use of spells, World of Warcraft offers an action bar at the bottom of the screen where you can place icons representing all your spells and abilities. You can thus use them at a quick click of the mouse, or by pressing the hotkeys associated with the icons on your action bar.
You can even move your chat window around the screen, customize the colors of the window to better suit your tastes, and customize your combat log, which is a scrolling text box showing all your maneuvers and those of your enemies in battle so that you can keep track of combat.
Questing
Quests are a big part of World of Warcraft. Like most other role-playing games, World of Warcraft lets you advance in level as you gain experience. Experience can be gathered by killing monsters, exploring new destinations, and completing quests. Unlike in other games, quests are a significant tool for level advancement. Players who try to level up through sheer combat will never advance as fast as those who combine questing with monster killing.
Sprinkled liberally throughout the game world are hundreds of quest givers who provide thousands of quests. These quests can range from the simple to the complex. Some quests ask you to kill a set number of beasts or monsters, others ask you to collect trophies from creatures, and others ask you to slay unique non-player characters or named creatures. Other quests ask you to deliver documents or items to other NPCs, escort important characters out of danger, or recover artifacts or lost items from fortified dungeons. Although many quests share a similar structure, all of them are presented by unique NPCs who deliver interesting backstory with each quest, which in turn brings the world alive and gives each quest a unique flavor.
Although those who love the story will want to dive into the quests for the lore they reveal, many players will also want to complete quests for the experience and the rewards. Nearly all quests give sizeable experience rewards.
Many quests also provide material rewards, such as cash, potions, food, drink, magic items, armor, and weapons. Some of the best equipment you can find in the game will only be available as quest rewards.
Adventuring in the World
When you first start a game of World of Warcraft, you will be taken to your race's starting area. All the races except trolls and gnomes begin in a unique location. Those two races have to share starting locales with the orcs and dwarves, respectively. After watching a brief in-game cutscene introducing your race, you are set loose upon the world.World of Warcraft presents many different monsters to challenge you in battle. These creatures roam the countryside and populate vast dungeons and aboveground locations. There are wandering beasts, such as wolves, spiders, scorpions (called scorpids in this world), six-legged crocodiles called crocolisks, crabs, vultures, hyenas, big cats, bears, and more. More sinister enemies also block your travels. Humanoid foes of every kind, such as pirates, bandits, cultists, and soldiers from the opposing faction, join more unnatural monsters like undead, oozes, gryphons, and elementals, in providing conflict and danger on your journeys.
You'll also see some familiar monstrous creatures, such as ogres, gnolls, centaurs, satyrs, murlocs, wildkin, and others, that are inspired by the hostile creeps of Warcraft III. And you'll encounter more spectacular enemies like demons, infernals, dragonspawn, and mighty dragons stalking the dungeons and high-level areas of the world.
The territories and terrain you will be able to explore are vast and varied. In addition to borrowing from some of the most storied locations in Warcraft history, the game also shows off many different kinds of environments, such as the lush forests in Ashenvale and Feralas, the snowy mountains in Dun Morogh, the savannah of the Barrens, the plains of Mulgore, and the deserts of Tanaris. Swamps in Un'Goro Crater, jungles in Stranglethorn Vale, farmland in Elwynn Forest, and even deforested hills in Stonetalon Mountains are some more of the many environmental regions you can explore. Terrain that has been vastly altered by magic and the ravages of war also appear in the game. The razed city of Dalaran, encased in a protective magic shell, is a painful reminder of the devastation of the Reign of Chaos, while the infested Eastern and Western Plaguelands are filled with diseased animals and plantlife, courtesy of the Scourge's plague.
This long list of fascinating terrain doesn't even include the underground environments and dungeons of the world. There are dungeons available for all ranges of mid- to high-level players, and offer many rich quests, rewards, and enemies to encounter in the depths below ground.
Creating a Character
When choosing a character to create in World of Warcraft, there are many choices before you. There are ten races and nine classes available, but the game's primary choice when it comes to character creation is the faction you wish to fight for. You can join the Horde or the Alliance, and your choice here determines much of what you can and cannot accomplish in the world.
You can only group and talk to players in your own faction. You also can only view and befriend players in your faction when using the in-game social commands. The intent is to make you feel like a member of one enormous team, while at the same time setting up the other faction as an enemy or, at best, a rival. Thus, if you wish to play with your friends, you will want to all join the same faction. Other content, such as the zones you can visit and the quests you can accomplish, are also organized by faction. Some quests can only be completed by Horde players and others can only be completed by Alliance players. Some zones offer cities and interactive NPCs for one faction, but are completely hostile to the other.
The Horde side includes the blood elf,orc,tauren,troll and undead races, while the Alliance side includes draneis,dwarves,gnomes,humans and night elves. All classes are equally well-represented on both sides.
A Simillar World
World of Warcraft draws heavily upon the lore of the Warcraft universe. Long-time fans of the Warcraft games are finally able to step into the world from a player's perspective, and experience the universe firsthand. People, places, and units from the strategy games are finally brought to life in World of Warcraft.
You can visit such places as the Burning Steppes, where Grom Hellscream fell in battle against the demon lord Mannaroth, and Ironforge, where the dwarves make their home below the mountain. Legendary heroes, such as Thrall, Cairne Bloodhoof, and King Magni Bronzebeard, are also in the game, presiding over their respective peoples as leaders in their race's capitals.
Guards in the human city of Stormwind look just like footmen from Warcraft III, peasants in the human town of Hillsbrad look exactly like their counterparts in the strategy games, and orc peons shuffle about the farms of Go'Shek in the Arathi Highlands. Night elf players can even see gargantuan Ancient Protectors patrolling the elven lands of Teldrassil, while a towering Ancient of War waits to greet all visitors to Darnassus.
