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| Penitence (E) Forces a unit to accept punishment for their sins, causing them to move slower and accept more damage from attacks or spells. Lasts 7 seconds. Level 1 - 8% movement speed reduction, and 7% increased damage taken. Level 2 - 16% movement speed reduction, and 14% increased damage taken. Level 3 - 24% movement speed reduction, and 21% increased damage taken. Level 4 - 32% movement speed reduction, and 28% increased damage taken. Mana Cost: 100 Cooldown: 15 | |||
| Test of Faith (F) If cast on enemy, will deal variable damage based on the units faith. If cast on allied Hero, it will teleport him to the fountain. Allies can ignore the effect of Test of Faith by typing -disablehelp in advance, and type -enablehelp if they need it. Instantly teleports Chen`s persuaded units to the fountain. (Note: Faith seems to mean completely random) Level 1 - 50-100 Damage to foes, 6 second casting time for allies. Level 2 - 100-200 Damage to foes, 5 second casting time for allies. Level 3 - 150-300 Damage to foes, 4 second casting time for allies. Level 4 - 200-400 Damage to foes, 3 second casting time for allies. Mana Cost: 140 Cooldown: 30 | |||
| Holy Persuasion (R) Takes control of a target unit. Cannot persuade allied units, Ancients, enemy hero images, and Necronomicon summons. If the persuaded unit has timed life, it will die after the timer is over. If you persuade additional units after you`ve persuaded the maximum number of units, one of the units, not necessarily the last one, will die. Level 1 - Unit Max. 75 HP Bonus. Level 2 - Unit Max. 150 HP Bonus. Level 3 - Unit Max. 225 HP Bonus. Level 4 - Unit Max. 300 HP Bonus. Mana Cost: 100 Cooldown: 30 | |||
| Hand of God (D) Fully Regenerates your own units, which may include your chicken, converted creeps, Necronomicon summons and images etc. Heals all allied heores on the map. Level 1 - 200 HP Healed. Level 2 - 300 HP Healed. Level 3 - 400 HP Healed. Mana Cost: 150 / 200 / 250 Cooldown: 70 |
Tuesday, April 15, 2008
DoTa heroes-The Holy Knight
DoTa heroes-The Goblin
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| Land Mines (E) Plants a mine that explodes when an enemy nears or when it is destroyed by an enemy. The explosion deals less damage if the target is farther away. (At around 300 range, it deals 40% the stated damage). Deals damage to buidings. You may only have 15 mines placed at a time. Level 1 - Deals 300 damage. Level 2 - Deals 400 damage. Level 3 - Deals 500 damage. Level 4 - Deals 600 damage. Mana Cost: 125 / 150 / 175 / 205 Cooldown: 25 / 20 / 15 / 12 | |||
| Stasis Trap (T) Plants an invisible Stasis Trap that stuns nearby enemy units when detonated. Level 1 - Stuns for 3 seconds. Level 2 - Stuns for 4 seconds. Level 3 - Stuns for 5 seconds. Level 4 - Stuns for 6 seconds. Mana Cost: 80 / 110 / 140 / 160 Cooldown: 20 / 16 / 13 / 10 | |||
| Suicide Squad (C) Sacrifice yourself for the greater good. Deals massive area of effect damage. If you die and kill some units, you will earn gold, but not the experience. Similar to Proximity Mines, the farther the enemy is from you, the less damage they will receive. Do not damage buildings. Level 1 - Deals 650 damage. Level 2 - Deals 850 damage. Level 3 - Deals 1150 damage. Level 4 - Deals 1550 damage. Mana Cost: 100 / 125 / 150 / 175 Cooldown: 75 | |||
| Remote Mines (R) Plants an invisible mine that will only activate when triggered. Does not damage buildings. As long as the enemy is within the blast range (around 200), he will receive full damage. Lasts 8 minutes. Level 1 - Deals 300 damage when activated. Level 2 - Deals 450 damage when activated. Level 3 - Deals 600 damage when activated. Mana Cost: 200 / 240 / 300 Cooldown: 10 |
DoTa heroes-The Stone Giant
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| Avalanche (V) Send 4 to 5 piles of rocks on an area of 200 AoE to stun and damage enemy land units. Each pile of rock stuns around 0.25 second, and the whole process lasts around 2 seconds. Level 1 - 100 damage. Level 2 - 180 damage. Level 3 - 260 damage. Level 4 - 300 damage. Mana Cost: 120 Cooldown: 18 | |||
| Toss (T) Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Elder Form DK. Level 1 - 500 range, 75 damage. Level 2 - 700 range, 150 damage. Level 3 - 900 range, 225 damage. Level 4 - 1100 range, 300 damage. Mana Cost: 120 Cooldown: 13 | |||
| Craggy Exterior (C) Tiny`s body is made of solid granite, causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there is a chance that they will be stunned for 2 seconds. Tiny will not take damage if he stuns the enemy for that particular hit. Level 1 - 6% chance, 25 stun damage. Level 2 - 12% chance, 35 stun damage. Level 3 - 18% chance, 45 stun damage. Level 4 - 24% chance, 55 stun damage. Mana Cost: N/A Cooldown: N/A | |||
| Grow (W) Greatly increases Tiny`s power and size, but does so at the cost of his attack speed. Will reset all cooldowns. Level 1 - 40 bonus damage, 5 bonus speed, 20% reduced attack speed. Level 2 - 80 bonus damage, 10 bonus speed, 35% reduced attack speed. Level 3 - 120 bonus damage, 15 bonus speed, 50% reduced attack speed. Mana Cost: N/A Cooldown: N/A |
DoTa heroes-The Phantom Lancer
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| Spirit Lance (T) Throws a magical lance at a target, slicing it and slowing it down for 3 seconds. Level 1 - Deals 110 damage and Cripples for 10%. Level 2 - Deals 150 damage and Cripples for 20%. Level 3 - Deals 215 damage and Cripples for 30%. Level 4 - Deals 310 damage and Cripples for 40%. Mana Cost: 140 Cooldown: 9 | |||
| Dopplewalk (W) Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. The Dopplewalk image lasts 20 seconds, and invisiblity and movement bonus on Lancer lasts 12 seconds. Dopplewalk image deals 25% damage and takes 300% damage. Level 1 - 150 mana. Level 2 - 120 mana. Level 3 - 90 mana. Level 4 - 60 mana. Mana Cost: 150/ 120/ 90/ 60 Cooldown: 30 | |||
| Juxtapose (X) Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 8 images. Duplicates last 15 seconds, deals 25% damage and takes 300% damage. Level 1 - 3% chance. Level 2 - 6% chance. Level 3 - 9% chance. Level 4 - 12% chance. Mana Cost: N/A Cooldown: N/A | |||
| Phantom Edge (D) Gives the Phantom Lancer an edge in combat by increasing Juxtapose`s image generation and increasing magic resistance. Additionally, it enables his images (including Juxtapose image, Dopplewalk image, and Manta Style image) to generate their own images. Level 1 - 10% magic resistance, 3% chance illusions will duplicate, 2% increase in Juxtapose. Level 2 - 15% magic resistance, 5% chance illusions will duplicate, 4% increase in Juxtapose. Level 3 - 20% magic resistance, 7% chance illusions will duplicate, 6% increase in Juxtapose. Mana Cost: N/A Cooldown: N/A |
DoTa heroes-Furion
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| Sprout (T) Sprouts 8 trees around a unit, trapping it in place. Level 1 - Lasts for 3 seconds. Level 2 - Lasts for 3.75 seconds. Level 3 - Lasts for 4.5 seconds. Level 4 - Lasts for 5.25 seconds. Mana Cost: 115 / 140/ 165 /205 Cooldown: 12 seconds | |||
| Teleportation (R) Teleports to any explored point on the map. Level 1 - 60 second cooldown. Level 2 - 50 second cooldown. Level 3 - 40 second cooldown. Level 4 - 30 second cooldown. Mana Cost: 75/ 65/ 55/ 50 Cooldown: 60/ 50/ 40/ 30 | |||
| Force of Nature (F) Converts trees in an area into Treants. Each tree is transformed to a treant. Treants have 550 hit points and deal 21-23 normal damage, and 0 heavy armor. Treants last 60 seconds. Level 1 - Raises at most 2 Treants. Level 2 - Raises at most 3 Treants. Level 3 - Raises at most 4 Treants. Level 4 - Raises at most 5 Treants. Mana Cost: 160 Cooldown: 40 seconds | |||
| Wrath of Nature (W) Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage. Level 1 - Deals 140 (155 with Scepter) base damage. Level 2 - Deals 180 (211 with Scepter) base damage, hits a few extra targets. Level 3 - Deals 225 (275 with Scepter) base damage. Mana Cost: 200/ 380/ 610 Cooldown: 90/ 60/ 60 |
DoTa heroes-The Tinker
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| Laser (E) Fires an intense beam of light at a target, dealing damage and blinding all in the area for 18(9) seconds. Deals precise damage. Level 1 - 80 damage, 10% miss. Level 2 - 160 damage, 15% miss. Level 3 - 240 damage, 20% miss. Level 4 - 320 damage, 25% miss. Mana Cost: 95/ 110/ 120/ 145 Cooldown: 15 | |||
| Heat Seeking Missile (T) The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500. Level 1 - 100 damage. Level 2 - 175 damage. Level 3 - 250 damage, 2 targets. Level 4 - 325 damage, 2 targets. Mana Cost: 120/ 140/ 160/ 180 Cooldown: 25 | |||
| March of the Machines (C) Calls in hordes of robotic goblins in an area of 1200 * 1400 to destroy your enemies. Level 1 - 16 damage/goblin. Level 2 - 24 damage/goblin. Level 3 - 32 damage/goblin. Level 4 - 40 damage/goblin. Mana Cost: 145/ 150/ 165/ 190 Cooldown: 35 | |||
| Rearm (R) Instantly refills the Tinker`s weapons. Level 1 - 3 seconds to rearm. Level 2 - 2 seconds to rearm. Level 3 - 1 second to rearm. Mana Cost: 150/ 250/ 350 Cooldown: 3/ 2/ 1 |
DoTa heroes-The Ogre
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| Fireblast (F) Blasts an enemy unit with a wave of fire. Deals intense damage and stuns for 1.5 seconds. Level 1 - Deals 75 damage. Level 2 - Deals 125 damage. Level 3 - Deals 175 damage. Level 4 - Deals 275 damage. Mana Cost: 75/ 85/ 95/ 105 Cooldown: 15 | |||
| Ignite (G) Drenches a target in volatile chemicals, causing it to burst into flames. The target is under immense pain, causing it to take damage and move slower. Lasts 7.5 seconds. Level 1 - 10 damage/sec; 10% slow. Level 2 - 20 damage/sec; 15% slow. Level 3 - 30 damage/sec; 20% slow. Level 4 - 40 damage/sec; 30% slow. Mana Cost: 95/ 105/ 115/ 125 Cooldown: 12 | |||
| Bloodlust (B) Incites a frenzy in a friendly unit including yourself, increasing its movement speed and attack speed. Lasts 30 seconds. Level 1 - Increases attack speed by 20% and movement speed by 6%. Level 2 - Increases attack speed by 30% and movement speed by 9% Level 3 - Increases attack speed by 40% and movement speed by 12% Level 4 - Increases attack speed by 50% and movement speed by 15% Mana Cost: 75 Cooldown: 20 | |||
| Multi Cast (C) Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast. Level 1 - Fire Blast: Cooldown reduced to 12 seconds, 20% chance to Double cast Fire Blast (30% to Triple cast if Scepter is equipped), mana cost of Fire Blast increased by 30 Bloodlust: Cooldown reduced to 15 seconds, 20% chance to Double cast Bloodlust (30% to T Level 2 - Fire Blast: Cooldown reduced to 9 seconds, 20% chance to Triple cast Fire Blast (30% to Quadruple cast if Scepter is equipped), mana cost of Fire Blast further increased by 50. Bloodlust: Cooldown reduced to 10 seconds, 20% chance to Triple cast Bloodlust Level 3 - Fire Blast: Cooldown reduced to 6 seconds, 20% chance to Quaruple cast Fire Blast (30% to cast 5 times if Scepter is equipped), mana cost further increased by 30 Bloodlust: Cooldown reduced to 10 seconds, 20% chance to Triple cast Bloodlust (30% to Quadru Mana Cost: N/A Cooldown: N/A |
DoTa heroes-The Ursa Warrior
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| Earthshock (E) Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units. Lasts 4 seconds. Level 1 - 70 damage, 25% slow. Level 2 - 120 damage, 35% slow. Level 3 - 170 damage, 45% slow. Level 4 - 220 damage, 55% slow. Mana Cost: 75 Cooldown: 7 | |||
| Overpower (V) Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or until attacks five times. 0.75 second casting time Level 1 - 100% increased attack speed. Level 2 - 200% increased attack speed. Level 3 - 300% increased attack speed. Level 4 - 400% increased attack speed. Mana Cost: 45/ 55/ 65/ 75 Cooldown: 15 | |||
| Fury Swipes (W) Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage. Orb Effect Level 1 - 6 bonus damage per attack. Level 2 - 12 bonus damage per attack. Level 3 - 18 bonus damage per attack. Level 4 - 24 bonus damage per attack. Mana Cost: N/A Cooldown: N/A | |||
| Enrage (R) Greatly increases Ulsaar`s damage while draining mana. Lasts 15 seconds. Enrage damage is melee type. Level 1 - 4% of Ulfsaar`s current life is dealt in damage. Level 2 - 6% of Ulfsaar`s current life is dealt in damage. Level 3 - 8% of Ulfsaar`s current life is dealt in damage. Mana Cost: N/A Cooldown: 38 |
DoTa heroes-The Enigma
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| Malefice (F) Focuses Darchow`s hatred on a target, causing it to take damage over time and become repeatedly stunned. Lasts 2/4/4/6 seconds. Level 1 - 30 damage every 2 seconds. Level 2 - 40 damage every 2 seconds. Level 3 - 65 damage every 2 seconds. Level 4 - 80 damage every 2 seconds. Mana Cost: 110/ 130/ 150/ 160 Cooldown: 15 | |||
| Conversion (C) Splits a friendly creep into 3 malevolant aspects of itself, coming under your control. Lasts 30 seconds. Level 1 - Spawns 3 Lesser Eidolons. Level 2 - Spawns 3 Eidolons. Level 3 - Spawns 3 Greater Eidolons. Level 4 - Spawns 3 Dire Eidolons. Mana Cost: 125 Cooldown: 15 | |||
| Midnight Pulse (D) Steeps an area of 300 AOE in dark magic, causing all opponents who dare enter to take damage. Lasts 8 seconds. Level 1 - 3% max life lost per second. Level 2 - 4% max life lost per second. Level 3 - 5% max life lost per second. Level 4 - 6% max life lost per second. Mana Cost: 135/ 150/ 165/ 180 Cooldown: 25 | |||
| Black Hole (B) Summons the powers from the darkest abyss, creating a vortex that sucks enemies within 400 range closer, dealing damage. 1 second casting time. Lasts 4 seconds. Channeling spell. Level 1 - 30 damage at range, 60 damage close up. Level 2 - 50 damage at range, 100 damage close up. Level 3 - 70 damage at range, 140 damage close up. Mana Cost: 200/ 450/ 650 Cooldown: 200/ 190/ 180 |
DoTa heroes-The Keeper od the light
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| Illuminate (T) Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time. Level 1 - Can be channeled for 2 seconds, maximum range is 500. Level 2 - Can be channeled for 3 seconds, maximum range is 600. Level 3 - Can be channeled for 4 seconds, maximum range is 700. Level 4 - Can be channeled for 5 seconds, maximum range is 800. Note: Illuminate deals damage in a CONICAL area; the farther from Ezalor, the wider the area illuminate affects. At the far end the wave can affect units of around 350 left/ right of the wave. Mana Cost: 150 Cooldown: 10 | |||
| Mana Leak (E) Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away. Lasts 22 seconds. Level 1 - 20% of their remaining mana leaks away. Level 2 - 40% of their remaining mana leaks away. Level 3 - 60% of their remaining mana leaks away. Level 4 - 80% of their remaining mana leaks away. Mana Cost: 50 Cooldown: 15 | |||
| Chakra Magic (C) Channels chakras through a friendly unit, creating a surge of mana. Increases hit point regeneration for 30 seconds. Level 1 - Restores 75 mana, regenerates .15 hit points per second and gives 7% damage increase. Level 2 - Restores 150 mana, regenerates .3 hit points per second and gives 14% damage increase. Level 3 - Restores 225 mana, regenerates .45 hit points per second and gives 21% damage increase. Level 4 - Restores 300 mana, regenerates .6 hit points per second and gives 28% damage increase Mana Cost: 40 / 80 / 100 / 120 Cooldown: 19 | |||
| Ignis Fatuus (F) Summons the Spirit of Light to assist the Sentinel. Can attack, liberate deceased units as allies, transport himself at will, and is difficult to hit. Lasts 90 seconds. Level 1 - Souls are easy to kill and deal little damage. Level 2 - Souls are decent fighters. Level 3 - Souls are liberated as tough, hardy fighters. Mana Cost: 200/ 300/ 450 Cooldown: 60 Ignis Fatuus Stats: Hitpoints: 300/450/600 Mana: 400/400/400 Damage (normal): 15-26/25-36/35-46 Armor (normal): 0/0/0 Skills: Liberate Soul: Manacost 50/50/50 Cooldown 2/2/2 Raises a weak/moderate/strong soul from a dying unit (corpse). Lasts 50 seconds or until the Ignis Fatuus dies. (Autocast) Will O': Manacost: 75/75/75 Cooldown: 0/0/0 Instantly teleports to anywhere on the map. Phase Shift: Manacost: 30/30/30 Cooldown: 7/7/7 Causes this unit to shift out of existence whenever it takes damage, tempoarily avoids taking further damage. Lasts 1 second. (autocast) Liberated Soul Hitpoints: 400/500/700 Mana: 5/5/5 Damage (piercing): 21-25/28-32/35-39 Armor (normal): 3/3/3 Skill: Heal Manacost 5/5/5 Cooldown 1/1/1 Mana cost and Cooldown for Ignis Fatuus: Mana Cost: 200/ 300/ 450 Cooldown: 60 |
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