Saturday, June 21, 2008

Class Roles

Tank: The plate-wearing death knight is a capable tank for small groups as well as raids. His or her damage output while tanking will be respectable.
DPS: The death knight can also spec and gear for a melee DPS role, which draw upon many debilitating disease effects as well as direct damage and instant attacks.
http://www.worldofwarcraft.com/wrath/images/wallpapers/wall10/wall10-800x600.jpg

Unlocking and Creating the Death Knight

Simply have a character of at least level 55 on the World of Warcraft account you play, and you will be able to create a new level-55 death knight of any race (if on a PvP realm, the death knight must be the same faction as your existing character). Upon entering the world, your neophyte death knight will undertake a series of quests designed to teach you your new abilities. You will be able to create one death knight per realm, per account.

Death Knight Gameplay

Death Knight Class Information

The fearsome death knight, World of Warcraft’s first Hero class, is not your average adventurer seeking to prove his or her worth on Azeroth’s fields of battle. No longer servants of the Lich King, they begin their new calling as experienced, formidable adversaries, heavily armed and armored and possessing an arsenal of deadly and forbidden magic learned in the Lich King’s thrall. Here is an introduction, subject to change, of some of the death knight’s core gameplay mechanics and abilities:

Monday, May 5, 2008

Can you discuss some of the new talents and abilities that will be available from level 70 to level 80?

As with character advancement up to level 70, players will gain access to an array of potent and exciting new abilities and talents as they make their way from level 70 to level 80. However, it's still too early to get into specifics on these.
http://vnmedia.ign.com/screenshots/wow/67019510.jpg

Will players actually get to encounter Arthas himself?

Players will be skirmishing with the minions of Arthas from the moment they set foot on Northrend. He will be a constant presence as players progress through the expansion content -- which will culminate in a showdown with the dread Lich King himself.
http://static.flickr.com/88/252463230_b971c8f25a_m.jpg

What is the story background of the expansion?

Players last visited Northrend in the Warcraft III expansion, when Arthas Menethil fused with the spirit of Ner'zhul to become the Lich King, one of the most powerful entities in the Warcraft universe. He now broods atop the Frozen Throne deep in Icecrown Citadel, clutching the rune blade Frostmourne and marshaling the undead armies of the Scourge. In Wrath of the Lich King, the greatest champions of the Alliance and the Horde will do battle with the Scourge amid Northrend's howling winds and fields of jagged ice, and ultimately face the Lich King himself.
http://gaygamer.net/images/Lore1.jpg

Will there be additional hero classes in the future?

Yes, we do intend to add more hero classes in the future, but right now our focus is on the current expansion.
http://media.techeblog.com/images/worlds__1.jpg

What races will be allowed to play death knights?

We haven't yet made a final determination about which races can be death knights. However, the class will be available to both the Alliance and the Horde.
http://wowszer.com/wp-content/uploads/2007/08/world-of-warcraft-wrath-of-the-lich-king-1-1.jpg

What role will the death knight play in groups and raids?

In general terms, the death knight can be considered a type of class that combines damage dealing and tanking, but naturally it will have an array of unique abilities as well.
http://cache.kotaku.com/assets/resources/2007/08/deathknight-large.jpg

Will the death knight have any abilities from previously released Warcraft games?

The way we portrayed death knights in past Warcraft games is certainly a source of inspiration, but we are still determining how best to capture that feel within the mechanics of World of Warcraft, and haven't made any final determinations on specific abilities.
http://www.slashgear.com/gallery/data_files/1/4/6/arthas.jpg

How will the death knight class fit into the game?

The death knight combines martial prowess with dark, necromantic energies. Players might be familiar with the death knight from previously released Warcraft games -- most recently, in the campaigns for Warcraft III: Reign of Chaos and the Frozen Throne expansion, the former paladin Arthas became a death knight and wreaked havoc across Azeroth and Northrend before fusing with the spirit of Ner'zhul to become the Lich King. The death knight is the first hero class in World of Warcraft; once certain criteria are met, players will unlock the ability to create a new death knight character, which will begin play at a high experience level. We're currently exploring various options for how the death knight will play and the types of abilities at its disposal, and we'll be revealing more information about this new class as we get further along in development.
http://www.gearfuse.com/wp-content/uploads/2007/10/deathknight.jpg

What are the features of the new expansion?

Wrath of the Lich King builds on the rich foundation established in World of Warcraft and The Burning Crusade, providing a wealth of new content for players to explore. The harsh, forbidding continent of Northrend, home of the Lich King and his undead minions, will be uncovered on the world map, and to contend with the new challenges found there, players will be able to advance to level 80, acquiring potent new abilities and talents along the way.

In addition, Wrath of the Lich King will introduce the death knight hero class to World of Warcraft. Once certain criteria are met, players will be able to create a new death knight character, which will start at a high level. Furthermore, player-vs.-player battles will reach a new level of intensity with the addition of siege weapons and destructible buildings, not to mention a new battleground. There will also be an abundance of new quests, dungeons, monsters, items, and recipes -- as well as a new profession, inscription -- for players to try out. The expansion will include some additional character-customization options for players as well. We'll be going into more detail on all of these features in the months ahead.
http://bestgamewallpapers.com/files/wow-wrath-of-the-lich-king/map-with-northrend.jpg

Questions,questions..

Players are so curious about the new WoW expansion...They are very excited about it and want to know more about it..here are some of theit questions and Blizz answers ofcourse ...

More Addiction is coming....

The new expansion for World of Warcraft...Wrath of the Lich King is going to bring much much more addiction with the all new cool stuff that contains. I am desperatly waiting for its release :)
http://www.noseas.com/wp-content/uploads/2007/08/wow-wrath-of-the-lich-king.jpg

Tuesday, April 15, 2008

DoTa heroes-The Holy Knight

Chen - The Holy Knight
Chen - The Holy Knight
Range: 600 | Move Speed: 300
Primary: INT
Str: 20 + 1.5 | Agi: 15 + 2.1 | Int: 21 + 2.8
Damage: 43 – 53 | HP: 530 | Mana: 273
HP Regen: 0.85 | Mana Regen: 0.85
Attack Speed: 1.44 | Armor: 2
Prophesizing a new dawn, a new world cleansed of the old evils, the Holy Knight's entrance into the war against the Scourge forever changed the course of history. A crusader riding under the banner of Hextar, the Holy Knight promises ever-lasting glory and redemption for those who march with him, and obstacles ahead to test the faith of all those sworn to forever cleanse evil from the land. Fanatically devoted to his cause, his followers come from every race, every background, and will stop at nothing to see the Scourge destroyed. If ever the redeeming hand of God touched earth, its name was Chen, the Holy Knight.
Penitence Penitence (E)
Forces a unit to accept punishment for their sins, causing them to move slower and accept more damage from attacks or spells. Lasts 7 seconds.
Level 1 - 8% movement speed reduction, and 7% increased damage taken.
Level 2 - 16% movement speed reduction, and 14% increased damage taken.
Level 3 - 24% movement speed reduction, and 21% increased damage taken.
Level 4 - 32% movement speed reduction, and 28% increased damage taken.
Mana Cost: 100
Cooldown: 15
Test of Faith Test of Faith (F)
If cast on enemy, will deal variable damage based on the units faith.
If cast on allied Hero, it will teleport him to the fountain. Allies can ignore the effect of Test of Faith by typing -disablehelp in advance, and type -enablehelp if they need it.
Instantly teleports Chen`s persuaded units to the fountain.
(Note: Faith seems to mean completely random)
Level 1 - 50-100 Damage to foes, 6 second casting time for allies.
Level 2 - 100-200 Damage to foes, 5 second casting time for allies.
Level 3 - 150-300 Damage to foes, 4 second casting time for allies.
Level 4 - 200-400 Damage to foes, 3 second casting time for allies.
Mana Cost: 140
Cooldown: 30
Holy Persuasion Holy Persuasion (R)
Takes control of a target unit. Cannot persuade allied units, Ancients, enemy hero images, and Necronomicon summons. If the persuaded unit has timed life, it will die after the timer is over.
If you persuade additional units after you`ve persuaded the maximum number of units, one of the units, not necessarily the last one, will die.
Level 1 - Unit Max. 75 HP Bonus.
Level 2 - Unit Max. 150 HP Bonus.
Level 3 - Unit Max. 225 HP Bonus.
Level 4 - Unit Max. 300 HP Bonus.
Mana Cost: 100
Cooldown: 30
Hand of God Hand of God (D)
Fully Regenerates your own units, which may include your chicken, converted creeps, Necronomicon summons and images etc. Heals all allied heores on the map.
Level 1 - 200 HP Healed.
Level 2 - 300 HP Healed.
Level 3 - 400 HP Healed.
Mana Cost: 150 / 200 / 250
Cooldown: 70

DoTa heroes-The Goblin

Squee and Spleen - The Goblin Techies
Squee and Spleen - The Goblin Techies
Range: 650 | Move Speed: 280
Primary: INT
Str: 17 + 2 | Agi: 14 + 1.3 | Int: 22 + 2.9
Damage: 24 – 26 | HP: 473 | Mana: 286
HP Regen: 0.76 | Mana Regen: 0.9
Attack Speed: 1.46 | Armor: 0
Devilishly clever, the goblin techies, despite their small physical presence, are a force to be reckoned with. In line with their goblin brethren, the techies have the skill of laying mines in the earth, invisible to the naked eye. Also, after extensive training with the Orcish voodoo priests of Kalimdor, the Techies are adept at laying paralysis-inducing traps along with their potent explosives. Wary be the foe who takes these three lightly.
Land Mines Land Mines (E)
Plants a mine that explodes when an enemy nears or when it is destroyed by an enemy. The explosion deals less damage if the target is farther away. (At around 300 range, it deals 40% the stated damage). Deals damage to buidings. You may only have 15 mines placed at a time.
Level 1 - Deals 300 damage.
Level 2 - Deals 400 damage.
Level 3 - Deals 500 damage.
Level 4 - Deals 600 damage.
Mana Cost: 125 / 150 / 175 / 205
Cooldown: 25 / 20 / 15 / 12
Stasis Trap Stasis Trap (T)
Plants an invisible Stasis Trap that stuns nearby enemy units when detonated.
Level 1 - Stuns for 3 seconds.
Level 2 - Stuns for 4 seconds.
Level 3 - Stuns for 5 seconds.
Level 4 - Stuns for 6 seconds.
Mana Cost: 80 / 110 / 140 / 160
Cooldown: 20 / 16 / 13 / 10
Suicide Squad Suicide Squad (C)
Sacrifice yourself for the greater good. Deals massive area of effect damage. If you die and kill some units, you will earn gold, but not the experience. Similar to Proximity Mines, the farther the enemy is from you, the less damage they will receive. Do not damage buildings.
Level 1 - Deals 650 damage.
Level 2 - Deals 850 damage.
Level 3 - Deals 1150 damage.
Level 4 - Deals 1550 damage.
Mana Cost: 100 / 125 / 150 / 175
Cooldown: 75
Remote Mines Remote Mines (R)
Plants an invisible mine that will only activate when triggered. Does not damage buildings. As long as the enemy is within the blast range (around 200), he will receive full damage. Lasts 8 minutes.
Level 1 - Deals 300 damage when activated.
Level 2 - Deals 450 damage when activated.
Level 3 - Deals 600 damage when activated.
Mana Cost: 200 / 240 / 300
Cooldown: 10

DoTa heroes-The Stone Giant

Tiny - The Stone Giant
Tiny - The Stone Giant
Range: 128 | Move Speed: 285
Primary: STR
Str: 24 + 3 | Agi: 9 + 0.9 | Int: 14 + 1.6
Damage: 61 – 67 | HP: 606 | Mana: 182
HP Regen: 0.97 | Mana Regen: 0.57
Attack Speed: 1.55 | Armor: -1
Rugged combat hero, specializing in hitting slow but hard.
Avalanche Avalanche (V)
Send 4 to 5 piles of rocks on an area of 200 AoE to stun and damage enemy land units. Each pile of rock stuns around 0.25 second, and the whole process lasts around 2 seconds.
Level 1 - 100 damage.
Level 2 - 180 damage.
Level 3 - 260 damage.
Level 4 - 300 damage.
Mana Cost: 120
Cooldown: 18
Toss Toss (T)
Tiny grabs the nearest unit, friend or foe, and launches them at a location. Upon landing, the unit deals damage in an area as well as receiving 20% of that damage to themselves (this damage increases as your size increases). Cannot toss Elder Form DK.
Level 1 - 500 range, 75 damage.
Level 2 - 700 range, 150 damage.
Level 3 - 900 range, 225 damage.
Level 4 - 1100 range, 300 damage.
Mana Cost: 120
Cooldown: 13
Craggy Exterior Craggy Exterior (C)
Tiny`s body is made of solid granite, causing great pain to those who attack it. Whenever a melee unit attacks Tiny, there is a chance that they will be stunned for 2 seconds. Tiny will not take damage if he stuns the enemy for that particular hit.
Level 1 - 6% chance, 25 stun damage.
Level 2 - 12% chance, 35 stun damage.
Level 3 - 18% chance, 45 stun damage.
Level 4 - 24% chance, 55 stun damage.
Mana Cost: N/A
Cooldown: N/A
Grow Grow (W)
Greatly increases Tiny`s power and size, but does so at the cost of his attack speed. Will reset all cooldowns.
Level 1 - 40 bonus damage, 5 bonus speed, 20% reduced attack speed.
Level 2 - 80 bonus damage, 10 bonus speed, 35% reduced attack speed.
Level 3 - 120 bonus damage, 15 bonus speed, 50% reduced attack speed.
Mana Cost: N/A
Cooldown: N/A

DoTa heroes-The Phantom Lancer

Azwraith - The Phantom Lancer
Azwraith - The Phantom Lancer
Range: 100 | Move Speed: 290
Primary: AGI
Str: 18 + 2 | Agi: 23 + 2.8 | Int: 21 + 2
Damage: 45 – 67 | HP: 492 | Mana: 273
HP Regen: 0.79 | Mana Regen: 0.65
Attack Speed: 1.31 | Armor: 3
Although his true name is unknown to his allies, Azwraith's assigned name tells you enough. Like the Angel of Death, Azrael, he fights to rid the world of those who choose to embrace undeath. He is able to appear and disappear at will like a wraith, often appearing in many places at once. Azwraith is more than capable of dispatching the undead using his lance, each blow sending them closer to the spirit-realm. This lance is the source of his astounding ability to duplicate himself, whenever it draws blood he can use their life to create weaker copies of himself.
Spirit Lance Spirit Lance (T)
Throws a magical lance at a target, slicing it and slowing it down for 3 seconds.
Level 1 - Deals 110 damage and Cripples for 10%.
Level 2 - Deals 150 damage and Cripples for 20%.
Level 3 - Deals 215 damage and Cripples for 30%.
Level 4 - Deals 310 damage and Cripples for 40%.
Mana Cost: 140
Cooldown: 9
Dopplewalk Dopplewalk (W)
Allows the Phantom Lancer to become invisible for a period of time, leaving behind a duplicate of himself to confuse enemies. 10% movement bonus at all levels. The Dopplewalk image lasts 20 seconds, and invisiblity and movement bonus on Lancer lasts 12 seconds. Dopplewalk image deals 25% damage and takes 300% damage.
Level 1 - 150 mana.
Level 2 - 120 mana.
Level 3 - 90 mana.
Level 4 - 60 mana.
Mana Cost: 150/ 120/ 90/ 60
Cooldown: 30
Juxtapose Juxtapose (X)
Whenever the Phantom Lancer attacks he will randomly create a duplicate of himself. Limit of 8 images. Duplicates last 15 seconds, deals 25% damage and takes 300% damage.
Level 1 - 3% chance.
Level 2 - 6% chance.
Level 3 - 9% chance.
Level 4 - 12% chance.
Mana Cost: N/A
Cooldown: N/A
Phantom Edge Phantom Edge (D)
Gives the Phantom Lancer an edge in combat by increasing Juxtapose`s image generation and increasing magic resistance. Additionally, it enables his images (including Juxtapose image, Dopplewalk image, and Manta Style image) to generate their own images.
Level 1 - 10% magic resistance, 3% chance illusions will duplicate, 2% increase in Juxtapose.
Level 2 - 15% magic resistance, 5% chance illusions will duplicate, 4% increase in Juxtapose.
Level 3 - 20% magic resistance, 7% chance illusions will duplicate, 6% increase in Juxtapose.
Mana Cost: N/A
Cooldown: N/A

DoTa heroes-Furion

Furion - The Prophet
Furion - The Prophet
Range: 600 | Move Speed: 280
Primary: INT
Str: 17 + 1.8 | Agi: 15 + 1.5 | Int: 21 + 2.9
Damage: 39 – 53 | HP: 473 | Mana: 273
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 1.44 | Armor: 3
The land is never safe. Furion, therefore, never rests. The leader of all Night Elves, Furion tirelessly works to protect the sanctity of his woods. It comes as no surprise that he who helped defeat Archimonde would be called upon once more in the Sentinel's hour of need. The fury of nature is at his disposal, the trees come to life at his command, the wind carries him to lands far away, and nature itself strikes all who defy his will. He is more than just a Keeper or a Prophet, he is a savior.
Sprout Sprout (T)
Sprouts 8 trees around a unit, trapping it in place.
Level 1 - Lasts for 3 seconds.
Level 2 - Lasts for 3.75 seconds.
Level 3 - Lasts for 4.5 seconds.
Level 4 - Lasts for 5.25 seconds.
Mana Cost: 115 / 140/ 165 /205
Cooldown: 12 seconds
Teleportation Teleportation (R)
Teleports to any explored point on the map.
Level 1 - 60 second cooldown.
Level 2 - 50 second cooldown.
Level 3 - 40 second cooldown.
Level 4 - 30 second cooldown.
Mana Cost: 75/ 65/ 55/ 50
Cooldown: 60/ 50/ 40/ 30
Force of Nature Force of Nature (F)
Converts trees in an area into Treants. Each tree is transformed to a treant. Treants have 550 hit points and deal 21-23 normal damage, and 0 heavy armor. Treants last 60 seconds.
Level 1 - Raises at most 2 Treants.
Level 2 - Raises at most 3 Treants.
Level 3 - Raises at most 4 Treants.
Level 4 - Raises at most 5 Treants.
Mana Cost: 160
Cooldown: 40 seconds
Wrath of Nature Wrath of Nature (W)
Summons damaging energy to swath around the map and damage random enemies. Each enemy hit beyond the first adds 7% damage.
Level 1 - Deals 140 (155 with Scepter) base damage.
Level 2 - Deals 180 (211 with Scepter) base damage, hits a few extra targets.
Level 3 - Deals 225 (275 with Scepter) base damage.
Mana Cost: 200/ 380/ 610
Cooldown: 90/ 60/ 60

DoTa heroes-The Tinker

Boush - The Tinker
Boush - The Tinker
Range: 500 | Move Speed: 305
Primary: INT
Str: 17 + 2 | Agi: 13 + 1.2 | Int: 27 + 2.2
Damage: 49 - 55 | HP: 473 | Mana: 351
HP Regen: 0.76 | Mana Regen: 0.85
Attack Speed: 1.48 | Armor: 3
Goblin engineering was always innovative, but Boush brought it to such extreme that most refuse to believe that his powers lie in machines and rather think that he fights with magic. He can shoot focused light and homing projectiles as powerful and as flashy as most destructive Elven Arcane spells. It is said that not even best Necromancers can raise armies comparable to seemingly endless amount of clockwork goblins that Boush can easily summon. And while some refuse to believe in his machinery skills and other call him the master artist of engineering, none can deny the destructive force of this goblin.
Laser Laser (E)
Fires an intense beam of light at a target, dealing damage and blinding all in the area for 18(9) seconds. Deals precise damage.
Level 1 - 80 damage, 10% miss.
Level 2 - 160 damage, 15% miss.
Level 3 - 240 damage, 20% miss.
Level 4 - 320 damage, 25% miss.
Mana Cost: 95/ 110/ 120/ 145
Cooldown: 15
Heat Seeking Missile Heat Seeking Missile (T)
The Tinker fires a rocket at the nearest visible enemy hero. Range of 2500.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage, 2 targets.
Level 4 - 325 damage, 2 targets.
Mana Cost: 120/ 140/ 160/ 180
Cooldown: 25
March of the Machines March of the Machines (C)
Calls in hordes of robotic goblins in an area of 1200 * 1400 to destroy your enemies.
Level 1 - 16 damage/goblin.
Level 2 - 24 damage/goblin.
Level 3 - 32 damage/goblin.
Level 4 - 40 damage/goblin.
Mana Cost: 145/ 150/ 165/ 190
Cooldown: 35
Rearm Rearm (R)
Instantly refills the Tinker`s weapons.
Level 1 - 3 seconds to rearm.
Level 2 - 2 seconds to rearm.
Level 3 - 1 second to rearm.
Mana Cost: 150/ 250/ 350
Cooldown: 3/ 2/ 1

DoTa heroes-The Ogre

Aggron Stonebreaker - The Ogre Magi
Aggron Stonebreaker - The Ogre Magi
Range: 100 | Move Speed: 295
Primary: INT
Str: 23 + 3.2 | Agi: 14 + 1.55 | Int: 17 + 1.9
Damage: 58 - 64 | HP: 587 | Mana: 221
HP Regen: 0.91 | Mana Regen: 0.69
Attack Speed: 1.46 | Armor: 5
Ogres, a race bred to be warriors, have no experience with the arcane arts, leaving Aggron, who was born with a rare affinity to magic, without guidance regarding his innate abilities. His own force of will harnesses his talent to produce elemental flames and explosions that consume his opponents. Being a natural warrior, he reaches into his own aggression to fuel his comrades' lust for battle. His savage, untapped magical potential is prone to fiery outbursts which enhance the potency of his spells. A towering force built on strength and magic, Aggron is honored by his people and feared by his enemies.
Fireblast Fireblast (F)
Blasts an enemy unit with a wave of fire. Deals intense damage and stuns for 1.5 seconds.
Level 1 - Deals 75 damage.
Level 2 - Deals 125 damage.
Level 3 - Deals 175 damage.
Level 4 - Deals 275 damage.
Mana Cost: 75/ 85/ 95/ 105
Cooldown: 15
Ignite Ignite (G)
Drenches a target in volatile chemicals, causing it to burst into flames. The target is under immense pain, causing it to take damage and move slower. Lasts 7.5 seconds.
Level 1 - 10 damage/sec; 10% slow.
Level 2 - 20 damage/sec; 15% slow.
Level 3 - 30 damage/sec; 20% slow.
Level 4 - 40 damage/sec; 30% slow.
Mana Cost: 95/ 105/ 115/ 125
Cooldown: 12
Bloodlust Bloodlust (B)
Incites a frenzy in a friendly unit including yourself, increasing its movement speed and attack speed. Lasts 30 seconds.
Level 1 - Increases attack speed by 20% and movement speed by 6%.
Level 2 - Increases attack speed by 30% and movement speed by 9%
Level 3 - Increases attack speed by 40% and movement speed by 12%
Level 4 - Increases attack speed by 50% and movement speed by 15%
Mana Cost: 75
Cooldown: 20
Multi Cast Multi Cast (C)
Enables the Ogre Magi to rapidly cast his spells, giving them greater potency. Gives a chance to cast a spell multiple times in one cast.
Level 1 - Fire Blast: Cooldown reduced to 12 seconds, 20% chance to Double cast Fire Blast (30% to Triple cast if Scepter is equipped), mana cost of Fire Blast increased by 30 Bloodlust: Cooldown reduced to 15 seconds, 20% chance to Double cast Bloodlust (30% to T
Level 2 - Fire Blast: Cooldown reduced to 9 seconds, 20% chance to Triple cast Fire Blast (30% to Quadruple cast if Scepter is equipped), mana cost of Fire Blast further increased by 50. Bloodlust: Cooldown reduced to 10 seconds, 20% chance to Triple cast Bloodlust
Level 3 - Fire Blast: Cooldown reduced to 6 seconds, 20% chance to Quaruple cast Fire Blast (30% to cast 5 times if Scepter is equipped), mana cost further increased by 30 Bloodlust: Cooldown reduced to 10 seconds, 20% chance to Triple cast Bloodlust (30% to Quadru
Mana Cost: N/A
Cooldown: N/A

DoTa heroes-The Ursa Warrior

Ulfsaar - The Ursa Warrior
Ulfsaar - The Ursa Warrior
Range: 100 | Move Speed: 310
Primary: AGI
Str: 21 + 2.3 | Agi: 18 + 2.1 | Int: 14 + 1.5
Damage: 45 – 49 | HP: 549 | Mana: 182
HP Regen: 1.13 | Mana Regen: 0.65
Attack Speed: 1.39 | Armor: 4
Before the invasion of the Scourge, a race of intelligent bears called furbolgs cultivated a quiet spiritual society deep in the heart of Azshara. With most of their kind murdered and corrupted by the Undead, the normally isolated furbolgs were forced to flee to the Sentinel for protection. In return, the furbolgs have sent their mightiest Ursa Warrior into battle on the Sentinel behalf. Enraged by the defilement of his peoples sacred land, Ulfsaar is able to channel his fury into a series of extremely quick and brutal swipes, using his razor-sharp claws to overpower his foes and literally tear them apart.
Earthshock Earthshock (E)
Slams the ground, dealing damage to and slowing the movement speed of nearby enemy land units. Lasts 4 seconds.
Level 1 - 70 damage, 25% slow.
Level 2 - 120 damage, 35% slow.
Level 3 - 170 damage, 45% slow.
Level 4 - 220 damage, 55% slow.
Mana Cost: 75
Cooldown: 7
Overpower Overpower (V)
Sends Ulfsaar into a rage until he can expend his energy on a target. Lasts 15 seconds or until attacks five times. 0.75 second casting time
Level 1 - 100% increased attack speed.
Level 2 - 200% increased attack speed.
Level 3 - 300% increased attack speed.
Level 4 - 400% increased attack speed.
Mana Cost: 45/ 55/ 65/ 75
Cooldown: 15
Fury Swipes Fury Swipes (W)
Each attack opens the wound deeper in the target, causing subsequent attacks to deal increased damage. Orb Effect
Level 1 - 6 bonus damage per attack.
Level 2 - 12 bonus damage per attack.
Level 3 - 18 bonus damage per attack.
Level 4 - 24 bonus damage per attack.
Mana Cost: N/A
Cooldown: N/A
Enrage Enrage (R)
Greatly increases Ulsaar`s damage while draining mana. Lasts 15 seconds. Enrage damage is melee type.
Level 1 - 4% of Ulfsaar`s current life is dealt in damage.
Level 2 - 6% of Ulfsaar`s current life is dealt in damage.
Level 3 - 8% of Ulfsaar`s current life is dealt in damage.
Mana Cost: N/A
Cooldown: 38