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| Land Mines (E) Plants a mine that explodes when an enemy nears or when it is destroyed by an enemy. The explosion deals less damage if the target is farther away. (At around 300 range, it deals 40% the stated damage). Deals damage to buidings. You may only have 15 mines placed at a time. Level 1 - Deals 300 damage. Level 2 - Deals 400 damage. Level 3 - Deals 500 damage. Level 4 - Deals 600 damage. Mana Cost: 125 / 150 / 175 / 205 Cooldown: 25 / 20 / 15 / 12 | |||
| Stasis Trap (T) Plants an invisible Stasis Trap that stuns nearby enemy units when detonated. Level 1 - Stuns for 3 seconds. Level 2 - Stuns for 4 seconds. Level 3 - Stuns for 5 seconds. Level 4 - Stuns for 6 seconds. Mana Cost: 80 / 110 / 140 / 160 Cooldown: 20 / 16 / 13 / 10 | |||
| Suicide Squad (C) Sacrifice yourself for the greater good. Deals massive area of effect damage. If you die and kill some units, you will earn gold, but not the experience. Similar to Proximity Mines, the farther the enemy is from you, the less damage they will receive. Do not damage buildings. Level 1 - Deals 650 damage. Level 2 - Deals 850 damage. Level 3 - Deals 1150 damage. Level 4 - Deals 1550 damage. Mana Cost: 100 / 125 / 150 / 175 Cooldown: 75 | |||
| Remote Mines (R) Plants an invisible mine that will only activate when triggered. Does not damage buildings. As long as the enemy is within the blast range (around 200), he will receive full damage. Lasts 8 minutes. Level 1 - Deals 300 damage when activated. Level 2 - Deals 450 damage when activated. Level 3 - Deals 600 damage when activated. Mana Cost: 200 / 240 / 300 Cooldown: 10 |
Tuesday, April 15, 2008
DoTa heroes-The Goblin
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