Wednesday, April 2, 2008

Co-operative gameplay


A warrior fights a pair of Charr in Ascalon, in the Prophecies campaign.

A warrior fights a pair of Charr in Ascalon, in the Prophecies campaign.

The co-operative parts of Guild Wars use several standard tropes of the MMORPG genre. Players explore the game-world, kill monsters, perform quests, and complete missions to earn rewards and advance the story. Rewards include expirience points, skill points, skills, gold, faction, and items for the player character. Some of these rewards advance not only the particular character but also unlock features of the game account-wide.

In each campaign the player is involved in a linear story which they interact with by performing a series of primary quests and missions. Quests are given to a player by NPCs via text dialog. As quests are completed new areas, new quests and missions are opened for the player's character to access. Missions are used for major events in the storyline, such as significant battles against the main antagonist. Both quests and missions can feature in-game cut scenes which advance the story and provide context to the actions which follow. Cut scenes are in the third-person, often featuring the party leader's character, and may reveal elements of the story to the player which their character would normally not be aware of, such as revealing the actions of the antagonist. Players are given the option of skipping the cut scenes if all party members agree upon it.

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