Saturday, April 12, 2008

DoTa heroes-The Necro'lic

Visage - The Necro`lic
Visage - The Necro`lic
Range: 600 | Move Speed: 285
Primary: INT
Str: 17 + 1.75 | Agi: 17 + 2 | Int: 19 + 2.45
Damage: 33 – 43 | HP: 473 | Mana: 247
HP Regen: 0.76 | Mana Regen: 0.77
Attack Speed: 1.41 | Armor: 1
A terrifying spirit created by uniting a thousand of souls of the warriors fell in the War of the Magi; Visage roams this world with never-ending thirst for souls. This restless ghost consumes the essence of the enemies he slays, and the death moan of his victims is what he enjoys the most. The weakening power of his wrath puts even the greatest warriors in misery, and the sight of sky filled with Visage and his undead minions is unimaginable. He is a nightmare in its worst, most sickening form, a true living horror, the Necro'lic.
Grave Chill Grave Chill (G)
Visage drains the life from a target, slowing its attack and move speed. He then gets bonuses equal to those drained. Lasts 10 seconds.
Level 1 - 8% of attack speed and 8% of move speed drained to Visage.
Level 2 - 16% of attack speed and 16% of move speed drained to Visage.
Level 3 - 24% of attack speed and 24% of move speed drained to Visage.
Level 4 - 32% of attack speed and 32% of move speed drained to Visage.
Mana Cost: 110/ 120/ 130/ 140
Cooldown: 18
Soul Assumption Soul Assumption (T)
Adds extra damage to attacks, and add a debuff icon on an unit for 2 seconds. Units killed while under the effect of Soul Assumption will give Visage life, and will not leave corpses behind.
Orb effect
Level 1 - 10 bonus damage, and 10 life returned.
Level 2 - 20 bonus damage, and 20 life returned.
Level 3 - 30 bonus damage, and 30 life returned.
Level 4 - 40 bonus damage, and 40 life returned.
Mana Cost: 5/ 10/ 15/ 20
Cooldown: 3/0/0/0
Gravekeeper`s Cloak Gravekeeper`s Cloak ()
Causes any damage taken by Visage to be reflected and changed to heal all allies in an 800 AoE.
Level 1 - 10% of damage.
Level 2 - 15% of damage.
Level 3 - 20% of damage.
Level 4 - 25% of damage.
Mana Cost: N/A
Cooldown: N/A
Raise Revenants Raise Revenants (V)
Raises a revenant from a corpse. Resists spell damage by 33%.
Level 1 - 350 hit points, 29 damage. Can summon 5 revenants. 33% spell resistance.
Level 2 - 550 hit points, 39 damage. 33% spell resistance. Can summon 6 revenants.
Level 3 - 800 hit points, 49 damage. Spell immunity. Can summon 7 revenants.
Mana Cost: 50
Cooldown: 6

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