Tuesday, April 15, 2008

DoTa heroes-The Keeper od the light

Ezalor - The Keeper of the Light
Ezalor - The Keeper of the Light
Range: 600 | Move Speed: 315
Primary: INT
Str: 16 + 1.8 | Agi: 15 + 1.6 | Int: 22 + 2.8
Damage: 38 – 54 | HP: 454 | Mana: 285
HP Regen: 0.73 | Mana Regen: 0.89
Attack Speed: 1.44 | Armor: 0
Master of light and mana manipulation, Ezalor was once viewed as a scholar, and was regarded as a powerful mentor to many. However, his defection and betrayal of his allies during the War of the Magi caused him to be sentenced to banishment to the spirit realm for all of eternity. However, knowing of his tremendous power, the Sentinel granted him a corporeal form within the physical realm in exchange for his alliance against the Scourge onslaught. As such, Ezalor carries his duties of supporting his comrades valiantly despite the treacherous past that most know little about.
Illuminate Illuminate (T)
Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time.
Level 1 - Can be channeled for 2 seconds, maximum range is 500.
Level 2 - Can be channeled for 3 seconds, maximum range is 600.
Level 3 - Can be channeled for 4 seconds, maximum range is 700.
Level 4 - Can be channeled for 5 seconds, maximum range is 800.
Note: Illuminate deals damage in a CONICAL area; the farther from Ezalor, the wider the area illuminate affects. At the far end the wave can affect units of around 350 left/ right of the wave.
Mana Cost: 150
Cooldown: 10
Mana Leak Mana Leak (E)
Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away. Lasts 22 seconds.
Level 1 - 20% of their remaining mana leaks away.
Level 2 - 40% of their remaining mana leaks away.
Level 3 - 60% of their remaining mana leaks away.
Level 4 - 80% of their remaining mana leaks away.
Mana Cost: 50
Cooldown: 15
Chakra Magic Chakra Magic (C)
Channels chakras through a friendly unit, creating a surge of mana. Increases hit point regeneration for 30 seconds.
Level 1 - Restores 75 mana, regenerates .15 hit points per second and gives 7% damage increase.
Level 2 - Restores 150 mana, regenerates .3 hit points per second and gives 14% damage increase.
Level 3 - Restores 225 mana, regenerates .45 hit points per second and gives 21% damage increase.
Level 4 - Restores 300 mana, regenerates .6 hit points per second and gives 28% damage increase
Mana Cost: 40 / 80 / 100 / 120
Cooldown: 19
Ignis Fatuus Ignis Fatuus (F)
Summons the Spirit of Light to assist the Sentinel. Can attack, liberate deceased units as allies, transport himself at will, and is difficult to hit. Lasts 90 seconds.
Level 1 - Souls are easy to kill and deal little damage.
Level 2 - Souls are decent fighters.
Level 3 - Souls are liberated as tough, hardy fighters.
Mana Cost: 200/ 300/ 450
Cooldown: 60
Ignis Fatuus
Stats:
Hitpoints: 300/450/600
Mana: 400/400/400
Damage (normal): 15-26/25-36/35-46
Armor (normal): 0/0/0

Skills:
Liberate Soul:
Manacost 50/50/50
Cooldown 2/2/2 Raises a weak/moderate/strong soul from a dying unit (corpse). Lasts 50 seconds or until the Ignis Fatuus dies.
(Autocast)
Will O':
Manacost: 75/75/75
Cooldown: 0/0/0
Instantly teleports to anywhere on the map.

Phase Shift:
Manacost: 30/30/30
Cooldown: 7/7/7
Causes this unit to shift out of existence whenever it takes damage, tempoarily avoids taking further damage. Lasts 1 second.
(autocast)

Liberated Soul
Hitpoints:
400/500/700
Mana: 5/5/5
Damage (piercing): 21-25/28-32/35-39
Armor (normal): 3/3/3
Skill:
Heal
Manacost 5/5/5
Cooldown 1/1/1
Mana cost and Cooldown for Ignis Fatuus: Mana Cost: 200/ 300/ 450
Cooldown: 60

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