| |||
| Illuminate (T) Channels a ball of positive energy, letting it build up 100 damage per second. When released, it damages all enemies in a line. The distance also improves with channeling time. Level 1 - Can be channeled for 2 seconds, maximum range is 500. Level 2 - Can be channeled for 3 seconds, maximum range is 600. Level 3 - Can be channeled for 4 seconds, maximum range is 700. Level 4 - Can be channeled for 5 seconds, maximum range is 800. Note: Illuminate deals damage in a CONICAL area; the farther from Ezalor, the wider the area illuminate affects. At the far end the wave can affect units of around 350 left/ right of the wave. Mana Cost: 150 Cooldown: 10 | |||
| Mana Leak (E) Casts a powerful inhibiting magic on another unit. Should they cast a spell, a portion of their remaining mana leaks away. Lasts 22 seconds. Level 1 - 20% of their remaining mana leaks away. Level 2 - 40% of their remaining mana leaks away. Level 3 - 60% of their remaining mana leaks away. Level 4 - 80% of their remaining mana leaks away. Mana Cost: 50 Cooldown: 15 | |||
| Chakra Magic (C) Channels chakras through a friendly unit, creating a surge of mana. Increases hit point regeneration for 30 seconds. Level 1 - Restores 75 mana, regenerates .15 hit points per second and gives 7% damage increase. Level 2 - Restores 150 mana, regenerates .3 hit points per second and gives 14% damage increase. Level 3 - Restores 225 mana, regenerates .45 hit points per second and gives 21% damage increase. Level 4 - Restores 300 mana, regenerates .6 hit points per second and gives 28% damage increase Mana Cost: 40 / 80 / 100 / 120 Cooldown: 19 | |||
| Ignis Fatuus (F) Summons the Spirit of Light to assist the Sentinel. Can attack, liberate deceased units as allies, transport himself at will, and is difficult to hit. Lasts 90 seconds. Level 1 - Souls are easy to kill and deal little damage. Level 2 - Souls are decent fighters. Level 3 - Souls are liberated as tough, hardy fighters. Mana Cost: 200/ 300/ 450 Cooldown: 60 Ignis Fatuus Stats: Hitpoints: 300/450/600 Mana: 400/400/400 Damage (normal): 15-26/25-36/35-46 Armor (normal): 0/0/0 Skills: Liberate Soul: Manacost 50/50/50 Cooldown 2/2/2 Raises a weak/moderate/strong soul from a dying unit (corpse). Lasts 50 seconds or until the Ignis Fatuus dies. (Autocast) Will O': Manacost: 75/75/75 Cooldown: 0/0/0 Instantly teleports to anywhere on the map. Phase Shift: Manacost: 30/30/30 Cooldown: 7/7/7 Causes this unit to shift out of existence whenever it takes damage, tempoarily avoids taking further damage. Lasts 1 second. (autocast) Liberated Soul Hitpoints: 400/500/700 Mana: 5/5/5 Damage (piercing): 21-25/28-32/35-39 Armor (normal): 3/3/3 Skill: Heal Manacost 5/5/5 Cooldown 1/1/1 Mana cost and Cooldown for Ignis Fatuus: Mana Cost: 200/ 300/ 450 Cooldown: 60 |
Tuesday, April 15, 2008
DoTa heroes-The Keeper od the light
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